The team behind 4DX “coding” explains which moments call for a rumble, where the “mist” comes from, and why bubbles must be used sparingly.
<img src="https://compote.slate.com/images/641a7223-604a-4ccb-96a6-28be712f003f.jpeg?crop=1560,1040,x0,y0" title="How Do You Translate Dune Into an Immersive 4DX Experience? Sounds, Smells, and, Uh, “Mist.”” />